268 lines
7.8 KiB
TypeScript
268 lines
7.8 KiB
TypeScript
const rand: () => number = Math.random; // [todo]
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const max = Math.max;
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const min = Math.min;
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export type Oklch = { l: number, c: number, h: number };
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export function oklch(col: Oklch, alpha: number = 1): string {
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return `oklch(${col.l} ${col.c} ${col.h} / ${alpha})`;
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}
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type LD = 'light' | 'dark';
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const MAXL = 0.9;
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const MINL = 0.4;
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const MINL_LIGHT = 0.7;
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const MAXL_DARK = 0.65;
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const MINC_LIGHT = 0.08;
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const MAXC_LIGHT = 0.1;
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const MINC_DARK = 0.12;
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const MAXC_DARK = 0.175;
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// max spread for a sequence of analogous colors. unless that would put them
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// too close together
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const MAXH_WIDTH = 80;
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// minimum distance between adjacent analogous colors
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const MINH_SEP = 5;
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// size of the wedge a "complementary" color can be in
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const MAXH_COMPL = 40;
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// size of the wedge a "triadic" color can be in
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const MAXH_TRIAD = 25;
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function randBetween(x: number, y: number): number {
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const lo = min(x, y), hi = max(x, y);
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return lo + rand() * (hi - lo);
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}
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function oneOf<A>(...xs: A[]): A {
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return xs[Math.floor(rand() * xs.length)]!;
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}
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function baseLuma(ld?: LD): number {
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if (ld == 'light') {
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return randBetween(MINL_LIGHT, MAXL);
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} else if (ld == 'dark') {
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return randBetween(MINL, MAXL_DARK);
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} else {
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return randBetween(MINL, MAXL);
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}
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}
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function baseChroma(l: number): number {
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if (l >= MINL_LIGHT) {
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return randBetween(MINC_LIGHT, MAXC_LIGHT);
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} else {
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return randBetween(MINC_DARK, MAXC_DARK);
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}
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}
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function baseHue(): number { return rand() * 360; }
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function baseOklch(ld?: LD): Oklch {
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const l = baseLuma(ld);
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return { l, c: baseChroma(l), h: baseHue() };
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}
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function lightFor(baseL: number): number {
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return randBetween(baseL, MAXL);
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}
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function darkFor(baseL: number): number {
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return randBetween(MINL, baseL);
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}
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function isLight(l: number): boolean { return l >= MINL_LIGHT; }
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function brightFor(l: number, baseC: number): number {
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if (isLight(l)) { return randBetween(baseC, MAXC_LIGHT); }
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else { return randBetween(baseC, MAXC_DARK); }
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}
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function dullFor(l: number, baseC: number): number {
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if (isLight(l)) { return randBetween(baseC, MINC_LIGHT); }
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else { return randBetween(baseC, MINC_DARK); }
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}
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function analogous1(baseH: number): number {
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const size = randBetween(MINH_SEP, 2 * MINH_SEP);
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return rand() > 0.5 ? baseH + size : baseH - size;
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}
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function analogous(baseH: number, count: number): number[] {
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const minWidth = min(count * MINH_SEP, MAXH_WIDTH * 0.8);
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const width = randBetween(minWidth, MAXH_WIDTH);
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const sep = width / (count - 1);
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const start = baseH - (width / 2);
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const numbers = Array.from({length: count}, (_u, i) => start + i * sep);
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return rand() > 0.5 ? numbers : numbers.reverse();
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}
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function complementary1(baseH: number): number {
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return analogous1((baseH + 180) % 360);
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}
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function complementary(baseH: number, count: number): number[] {
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const angle = randBetween(180 - MAXH_COMPL/2, 180 + MAXH_COMPL/2);
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return analogous(baseH + angle, count);
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}
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function triad(baseH: number): [number, number] {
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const angle = randBetween(120 - MAXH_TRIAD/2, 120 + MAXH_TRIAD/2);
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return [baseH - angle, baseH + angle];
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}
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export type SchemeType = 'triad' | 'fin-belly' | 'fin-body';
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export type OuterLayer = 'outer' | 'spines' | 'vitiligo1';
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export type SockLayer = 'stripes' | 'cuffs';
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export type FinLayer = 'fins1' | 'fins2' | 'fins3' | 'vitiligo4';
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export type BellyLayer = 'belly1' | 'vitiligo3' | 'belly2' | 'vitiligo2';
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export type MiscLayer = 'eyes' | 'masks' | 'claws' | 'lines';
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export type Layer =
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OuterLayer | SockLayer | FinLayer | BellyLayer | MiscLayer;
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export type ColsOf<A extends string> = Record<A, Oklch>;
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export type OuterCols = ColsOf<OuterLayer>;
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export type SockCols = ColsOf<SockLayer>;
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export type FinCols = ColsOf<FinLayer>;
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export type BellyCols = ColsOf<BellyLayer>;
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export type MiscCols = ColsOf<MiscLayer>;
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export type Colors = ColsOf<Layer>;
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export type Scheme = Colors & {type: SchemeType};
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export const allLayers: Layer[] =
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['outer', 'spines', 'stripes', 'cuffs', 'fins1', 'fins2', 'fins3',
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'belly1', 'belly2', 'masks', 'claws', 'vitiligo1', 'vitiligo2', 'vitiligo3',
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'vitiligo4', 'eyes', 'lines'];
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export function makeColorInfo<A>(f: (l: Layer) => A): Record<Layer, A> {
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return Object.fromEntries(allLayers.map(l => [l, f(l)])) as Record<Layer, A>;
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}
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export function colors(): Scheme {
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const outer = baseOklch('dark');
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let outerCols: OuterCols =
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{ outer, spines: mkSpines(outer), vitiligo1: mkVitiligo(outer) };
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const stripes = mkStripes();
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let sockCols: SockCols = { stripes, cuffs: mkCuffs(stripes) };
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let finCols: FinCols, bellyCols: BellyCols, type: SchemeType;
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const whichBody = rand();
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if (whichBody > 2/3) {
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type = 'triad';
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const [f, b] = triad(outer.h);
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finCols = mkFins(f, outer); bellyCols = mkBelly(b);
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} else if (whichBody > 1/3) {
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type = 'fin-belly';
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const [f, b] = complementary(outer.h, 2);
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finCols = mkFins(f!, outer); bellyCols = mkBelly(b!);
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} else {
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type = 'fin-body';
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finCols = mkFins(analogous1(outer.h), outer);
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bellyCols = mkBelly(complementary1(outer.h));
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}
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let miscCols = mkMisc(outerCols, finCols, bellyCols);
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return merge(outerCols, sockCols, finCols, bellyCols, miscCols, type);
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}
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function mkSpines(outer: Oklch): Oklch {
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return {
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l: outer.l * 0.8, c: outer.c * 1.1,
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h: randBetween(outer.h + 12, outer.h - 12)
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};
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}
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function mkVitiligo(outer: Oklch): Oklch {
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return {
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l: randBetween(max(outer.l, 0.94), 0.985), // exception to MAXL
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c: randBetween(min(outer.c, 0.1), MINC_LIGHT),
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h: outer.h
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};
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}
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function mkStripes(): Oklch {
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return {
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l: randBetween(0.8, MAXL),
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c: randBetween(MINC_LIGHT, MAXC_LIGHT),
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h: rand() * 360
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};
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}
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function mkCuffs(sock: Oklch): Oklch {
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return {
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l: randBetween(sock.l * 0.85, sock.l * 0.65),
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c: randBetween(sock.c, MAXC_LIGHT),
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h: randBetween(sock.h + 8, sock.h - 8)
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};
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}
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function mkFins(h: number, outer: Oklch): FinCols {
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const [fin1Hue, fin2Hue, fin3Hue] = analogous(h, 3);
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const [ll, cc] = oneOf([lightFor, dullFor], [darkFor, brightFor]);
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const fins1 = { l: ll(outer.l), c: cc(outer.l, outer.c), h: fin1Hue! };
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const fins2 = { l: ll(fins1.l), c: cc(fins1.l, fins1.c), h: fin2Hue! };
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const fins3 = { l: ll(fins2.l), c: cc(fins2.l, fins2.c), h: fin3Hue! };
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const vitiligo4 = mkVitiligo(fins1);
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return { fins1, fins2, fins3, vitiligo4 };
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}
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function mkBelly(h: number): BellyCols {
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const [belly1Hue, belly2Hue] = analogous(h, 2);
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const belly1 =
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{ l: randBetween(0.7, MAXL), c: baseChroma(1), h: belly1Hue! };
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const belly2 =
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{ l: min(MAXL, belly1.l * 1.1), c: belly1.c * 0.9, h: belly2Hue! };
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const vitiligo3 = mkVitiligo(belly1);
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const vitiligo2 = mkVitiligo(belly2);
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return { belly1, belly2, vitiligo2, vitiligo3 };
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}
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function mkMisc(o: OuterCols, f: FinCols, b: BellyCols): MiscCols {
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const masks = {
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l: randBetween(0.8, MAXL),
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c: randBetween(0.01, 0.06),
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h: analogous1(oneOf(o.outer, b.belly1, f.fins1).h)
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};
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return {
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masks,
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eyes: {
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l: baseLuma('light'),
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c: randBetween(0.28, MAXC_LIGHT),
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h: oneOf(analogous1, complementary1)(o.outer.h)
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},
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claws: {
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l: min(MAXL, masks.l + randBetween(0, 0.1)),
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c: randBetween(0.01, 0.06),
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h: analogous1(masks.h)
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},
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lines: {
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l: randBetween(0.01, 0.06),
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c: baseChroma(0),
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h: analogous1(o.outer.h)
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}
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};
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}
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function merge({ outer, spines, vitiligo1 }: OuterCols,
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{ stripes, cuffs }: SockCols,
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{ fins1, fins2, fins3, vitiligo4 }: FinCols,
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{ belly1, vitiligo3, belly2, vitiligo2 }: BellyCols,
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{ eyes, masks, claws, lines }: MiscCols,
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type: SchemeType): Scheme {
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return {
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outer, spines, vitiligo1, stripes, cuffs, fins1, fins2, fins3, vitiligo4,
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belly1, vitiligo3, belly2, vitiligo2, eyes, masks, claws, lines, type
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};
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}
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