rainbow quox canvas stuff

This commit is contained in:
Rhiannon Morris 2024-12-07 21:28:49 +01:00
parent d16ea49d62
commit d0099fbf19
80 changed files with 497 additions and 415 deletions

View file

@ -12,83 +12,36 @@ export const allLayers: Layer[] =
'belly1', 'belly2', 'masks', 'claws', 'vitiligo1', 'vitiligo2', 'vitiligo3',
'vitiligo4', 'eyes', 'eyeshine', 'lines'];
export type Image = ImageData;
export type Images = Record<Layer, Image>;
export type ComposedImages = Images & {comp?: ImageData};
export type Side = 'front' | 'back';
export function flip(s: Side): Side {
return s == 'front' ? 'back' : 'front';
export function makeLayerInfo<A>(f: (l: Layer) => A): Record<Layer, A> {
return Object.fromEntries(allLayers.map(l => [l, f(l)])) as Record<Layer, A>;
}
export type Position = [x: number, y: number];
export type Positions = Record<Layer, Position>;
let buffer = new OffscreenCanvas(WIDTH, HEIGHT);
let bufferCtx = buffer.getContext('2d')!;
export async function loadPos(side: SideName): Promise<Positions> {
let req = new Request(`./${side}/pos.json`);
return fetch(req).then(resp => resp.json());
}
type Positions = Record<Layer, [number, number]>;
export type LayerInfo1 = {data: ImageData, pos: Position};
const FRONT_POS: Positions = {
belly1: [187, 105],
belly2: [186, 91],
claws: [3, 168],
cuffs: [42, 160],
eyes: [223, 52],
eyeshine: [223, 52],
fins1: [381, 31],
fins2: [387, 35],
fins3: [495, 140],
lines: [1, 0],
masks: [173, 3],
outer: [28, 43],
spines: [372, 23],
static: [50, 52],
stripes: [50, 168],
vitiligo1: [34, 23],
vitiligo2: [198, 92],
vitiligo3: [214, 312],
vitiligo4: [647, 71],
};
const BACK_POS: Positions = {
belly1: [39, 67],
belly2: [92, 95],
claws: [191, 334],
cuffs: [221, 215],
eyes: [685, 42],
eyeshine: [685, 42],
fins1: [227, 60],
fins2: [226, 61],
fins3: [229, 195],
lines: [0, 0],
masks: [643, 1],
outer: [2, 22],
spines: [337, 50],
static: [219, 41],
stripes: [219, 221],
vitiligo1: [4, 22],
vitiligo2: [46, 48],
vitiligo3: [101, 134],
vitiligo4: [221, 56],
export type LayerInfo = {
layers: Record<Layer, LayerInfo1>,
comp?: ImageData,
};
type Rgb = [number, number, number];
type Rgbs = Record<Color.Layer, Rgb>;
let rgbBuf = new OffscreenCanvas(1, 1).getContext('2d')!;
function toRgb(col: Color.Oklch): Rgb {
// :)
const prev = bufferCtx.getImageData(0, 0, 1, 1);
bufferCtx.save();
bufferCtx.fillStyle = Color.oklch(col);
bufferCtx.fillRect(0, 0, 1, 1);
bufferCtx.restore();
const rgb = bufferCtx.getImageData(0, 0, 1, 1).data;
bufferCtx.putImageData(prev, 0, 0);
rgbBuf.fillStyle = col.css();
rgbBuf.fillRect(0, 0, 1, 1);
const rgb = rgbBuf.getImageData(0, 0, 1, 1).data;
return [rgb[0]!, rgb[1]!, rgb[2]!];
}
@ -97,98 +50,92 @@ function toRgbs(col: Color.Colors): Rgbs {
}
function setImageDataRgb([r, g, b]: Rgb, img: Image): void {
let data = img.data;
function setImageDataRgb({ data }: ImageData, [r, g, b]: Rgb, a: number = -1) {
for (let i = 0; i < data.length; i += 4) {
data[i] = r; data[i+1] = g; data[i+2] = b;
if (a >= 0) data[i+3]! *= a;
}
}
async function wait(img: HTMLImageElement): Promise<HTMLImageElement> {
if (img.complete) {
return new Promise((r, _) => r(img));
} else {
return new Promise((r, _) => img.addEventListener('load', () => r(img)));
}
async function loadImage(url: string): Promise<ImageBitmap> {
const img0 = new Image; img0.src = url;
const img: ImageBitmapSource = img0.complete ? img0 :
await new Promise(r => img0.addEventListener('load', () => r(img0)));
return createImageBitmap(img);
}
async function load(side: Side, layer: Layer): Promise<Image> {
async function load(buf: OffscreenCanvasRenderingContext2D,
side: SideName, layer: Layer): Promise<ImageData> {
if (layer == 'eyeshine') layer = 'eyes';
let img = new Image; img.src = `./${side}/${layer}.png`;
let bmp = await createImageBitmap(await wait(img));
bufferCtx.clearRect(0, 0, WIDTH, HEIGHT); // ?
bufferCtx.drawImage(bmp, 0, 0);
return bufferCtx.getImageData(0, 0, WIDTH, HEIGHT);
let bmp = await loadImage(`./${side}/${layer}.webp`);
return navigator.locks.request('buf', async () => {
buf.clearRect(0, 0, WIDTH, HEIGHT); // ?
buf.drawImage(bmp, 0, 0);
return buf.getImageData(0, 0, WIDTH, HEIGHT)
});
}
async function loadSide(side: Side): Promise<ComposedImages> {
const res: Partial<ComposedImages> = { };
for (const l of allLayers) { res[l] = await load(side, l); }
return res as ComposedImages;
async function loadSide(buf: OffscreenCanvasRenderingContext2D,
side: SideName): Promise<LayerInfo> {
const layers: Partial<Record<Layer, LayerInfo1>> = { };
const pos = await loadPos(side);
const images = Object.fromEntries(
await Promise.all(
allLayers.map(l => load(buf, side, l).then(res => [l, res])))
) as Record<Layer, ImageData>;
console.log(images);
for (const l of allLayers) {
layers[l] = { data: images[l], pos: pos[l] };
}
return { layers: layers as Record<Layer, LayerInfo1> };
}
function setColors(cols: Rgbs, layers: ComposedImages): void {
bufferCtx.save();
function setColors(cols: Rgbs, info: LayerInfo): void {
for (const l of allLayers) {
if (l == 'static' || l == 'eyeshine') continue;
setImageDataRgb(cols[l], layers[l]);
setImageDataRgb(info.layers[l].data, cols[l]);
}
delete layers.comp;
bufferCtx.restore();
delete info.comp;
}
async function compose(layers: Images, pos: Positions): Promise<ImageData> {
bufferCtx.save();
bufferCtx.clearRect(0, 0, WIDTH, HEIGHT);
async function compose(buf: OffscreenCanvasRenderingContext2D,
{ layers }: LayerInfo): Promise<ImageData> {
return navigator.locks.request('buf', async () => {
buf.save();
buf.clearRect(0, 0, WIDTH, HEIGHT);
for (const l of allLayers) {
const [x, y] = pos[l];
bufferCtx.globalCompositeOperation =
l == 'eyeshine' ? 'luminosity' : 'source-over';
bufferCtx.drawImage(await createImageBitmap(layers[l]), x, y);
}
for (const l of allLayers) {
const [x, y] = layers[l].pos;
buf.globalCompositeOperation =
l == 'eyeshine' ? 'luminosity' : 'source-over';
buf.drawImage(await createImageBitmap(layers[l].data), x, y);
}
let res = bufferCtx.getImageData(0, 0, WIDTH, HEIGHT);
bufferCtx.restore();
return res;
buf.restore();
return buf.getImageData(0, 0, WIDTH, HEIGHT);
});
}
async function redraw(ctx: CanvasRenderingContext2D,
layers: ComposedImages, pos: Positions) {
let data = layers.comp ??= await compose(layers, pos);
buf: OffscreenCanvasRenderingContext2D,
info: LayerInfo) {
let data = info.comp ??= await compose(buf, info);
ctx.putImageData(data, 0, 0);
}
async function loadingMessage(): Promise<ImageBitmap> {
bufferCtx.save();
bufferCtx.clearRect(0, 0, WIDTH, HEIGHT);
bufferCtx.font = 'bold 100px Muller, sans-serif';
bufferCtx.textAlign = 'center';
bufferCtx.fillText('loading layers…', WIDTH/2, HEIGHT/2);
let res = createImageBitmap(buffer);
bufferCtx.restore();
return await res;
function message(msg: string, ctx: CanvasRenderingContext2D) {
ctx.save();
ctx.clearRect(0, 0, WIDTH, HEIGHT);
ctx.font = 'bold 100px Muller, sans-serif';
ctx.textAlign = 'center';
ctx.fillText(msg, WIDTH/2, HEIGHT/2);
ctx.restore();
}
let pic: HTMLCanvasElement;
let picCtx: CanvasRenderingContext2D;
let pic2: HTMLCanvasElement;
let pic2Ctx: CanvasRenderingContext2D;
let fronts: Images;
let backs: Images;
let side: Side = 'front';
function startAnim(name: string) {
document.documentElement.dataset.running = name;
}
@ -201,17 +148,38 @@ function finishAnim() {
delete document.documentElement.dataset.running;
}
function layers(): Images { return side == 'front' ? fronts : backs; }
function pos(): Positions { return side == 'front' ? FRONT_POS : BACK_POS; }
type SideName = 'front' | 'back';
class Side {
cur: SideName = 'front';
fronts: LayerInfo;
backs: LayerInfo;
async function recolorOn(ctx: CanvasRenderingContext2D) {
const cols = Color.colors();
const rgbs = toRgbs(cols);
setColors(rgbs, fronts);
setColors(rgbs, backs);
await redraw(ctx, layers(), pos());
return cols.outer.h;
private constructor(fronts: LayerInfo, backs: LayerInfo) {
this.fronts = fronts; this.backs = backs;
}
static async init(buf: OffscreenCanvasRenderingContext2D) {
return new Side(await loadSide(buf, 'front'), await loadSide(buf, 'back'));
}
flip() { this.cur = (this.cur == 'front' ? 'back' : 'front'); }
layers() { return this.cur == 'front' ? this.fronts : this.backs; }
async recolorOn(ctx: CanvasRenderingContext2D,
buf: OffscreenCanvasRenderingContext2D) {
const cols = Color.colors();
const rgbs = toRgbs(cols);
setColors(rgbs, this.fronts);
setColors(rgbs, this.backs);
await redraw(ctx, buf, this.layers());
return cols.outer.h;
}
async ensureComposed(buf: OffscreenCanvasRenderingContext2D) {
this.fronts.comp ??= await compose(buf, this.fronts);
this.backs.comp ??= await compose(buf, this.backs);
}
}
function setBg(hue: number) {
@ -219,56 +187,77 @@ function setBg(hue: number) {
}
async function animateReroll(_e: Event, done: () => void) {
const duration = 400;
const hue = await recolorOn(pic2Ctx);
pic2.style.animation = `${duration}ms ease fade-in`;
async function animateReroll(ctx1: CanvasRenderingContext2D,
ctx2: CanvasRenderingContext2D,
buf: OffscreenCanvasRenderingContext2D,
side: Side,
done: () => void) {
const duration = 200;
const hue = await side.recolorOn(ctx2, buf);
ctx2.canvas.style.animation = `${duration}ms ease fade-in`;
setBg(hue);
setTimeout(finish, duration);
async function finish() {
await redraw(picCtx, layers(), pos()).then(() => {
pic2.style.removeProperty('animation');
pic2.style.removeProperty('opacity');
await redraw(ctx1, buf, side.layers()).then(() => {
ctx2.canvas.style.removeProperty('animation');
ctx2.canvas.style.removeProperty('opacity');
done();
});
}
}
function animateSwap(_e: Event, done: () => void) {
const duration = 1000;
pic.style.animation = `${duration}ms ease swap`;
setTimeout(swapImage, duration/2);
async function animateSwap(picCtx: CanvasRenderingContext2D,
pic2Ctx: CanvasRenderingContext2D,
side: Side,
buf: OffscreenCanvasRenderingContext2D,
done: () => void) {
const duration = 400;
side.flip();
await Promise.all([
side.ensureComposed(buf),
redraw(pic2Ctx, buf, side.layers()),
]);
picCtx.canvas.style.animation = `${duration}ms ease swap1`;
pic2Ctx.canvas.style.animation = `${duration}ms ease swap2`;
setTimeout(swap, duration/2);
setTimeout(finish, duration);
async function swapImage() {
side = flip(side);
await redraw(picCtx, layers(), pos());
function swap() {
let data = pic2Ctx.getImageData(0, 0, WIDTH, HEIGHT);
picCtx.putImageData(data, 0, 0);
}
function finish() {
pic.style.removeProperty('animation');
picCtx.canvas.style.removeProperty('animation');
pic2Ctx.canvas.style.removeProperty('animation');
done();
}
}
document.addEventListener('DOMContentLoaded', async function() {
pic = document.getElementById('pic') as HTMLCanvasElement;
picCtx = pic.getContext('2d')!;
let pic = document.getElementById('pic') as HTMLCanvasElement;
let picCtx = pic.getContext('2d')!;
pic2 = document.getElementById('pic2') as HTMLCanvasElement;
pic2Ctx = pic2.getContext('2d')!;
let pic2 = document.getElementById('pic2') as HTMLCanvasElement;
let pic2Ctx = pic2.getContext('2d')!;
picCtx.drawImage(await loadingMessage(), 0, 0);
let buf = new OffscreenCanvas(WIDTH, HEIGHT).getContext('2d')!;
fronts = await loadSide('front');
backs = await loadSide('back');
side = 'front';
message('loading layers…', picCtx);
let hue = await recolorOn(picCtx);
let side: Side = await Side.init(buf).catch(err => {
message(err, picCtx);
throw err;
});
let hue = await side.recolorOn(picCtx, buf);
setBg(hue);
await redraw(picCtx, layers(), pos());
await redraw(picCtx, buf, side.layers());
const reroll = document.getElementById('reroll')!;
const swap = document.getElementById('swap')!;
@ -285,19 +274,25 @@ document.addEventListener('DOMContentLoaded', async function() {
swap.removeEventListener('click', handleSwap);
}
function handleReroll(e: Event) { wrap(reroll, animateReroll, 'reroll', e); }
function handleSwap(e: Event) { wrap(swap, animateSwap, 'swap', e); }
function handleReroll(e: Event) {
wrap(reroll, done => animateReroll(picCtx, pic2Ctx, buf, side, done),
'reroll', e);
}
type HandlerWithFinish = (e: Event, finish: () => void) => void;
function handleSwap(e: Event) {
wrap(swap, done => animateSwap(picCtx, pic2Ctx, side, buf, done),
'swap', e);
}
function wrap(elem: Element, f: HandlerWithFinish,
name: string, e: Event) {
type Handler = (finish: () => void) => void;
function wrap(elem: Element, f: Handler, name: string, e: Event) {
if (elem != e.target) return;
e.stopPropagation();
if (isRunning()) return;
removeListeners();
startAnim(name);
f(e, () => { finishAnim(); addListeners(); });
f(() => { finishAnim(); addListeners(); });
}
});