Add rebuild
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@ -132,6 +132,8 @@ module Data.Bytes.Builder
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, replicate
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-- * Control
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, flush
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-- * Rebuild
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, rebuild
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) where
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import Prelude hiding (replicate)
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@ -160,7 +162,7 @@ import Data.Word (Word64,Word32,Word16,Word8)
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import Data.Word.Zigzag (toZigzagNative,toZigzag32,toZigzag64)
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import Foreign.C.String (CStringLen)
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import GHC.ByteOrder (ByteOrder(BigEndian,LittleEndian),targetByteOrder)
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import GHC.Exts (Addr#,(*#))
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import GHC.Exts (Addr#,(*#),oneShot)
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import GHC.Exts (Int(I#),Char(C#),Int#,State#,ByteArray#,(>=#))
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import GHC.Exts (RealWorld,(+#),(-#),(<#))
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import GHC.Integer.Logarithms.Compat (integerLog2#)
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@ -1276,3 +1278,22 @@ approxDiv10 !n = unsafeShiftR (0x1999999A * n) 32
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unsafeWordToWord8 :: Word -> Word8
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unsafeWordToWord8 (W# w) = W8# w
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-- | This function and the documentation for it are copied from
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-- Takano Akio's fast-builder library.
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--
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-- @'rebuild' b@ is equivalent to @b@, but it allows GHC to assume
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-- that @b@ will be run at most once. This can enable various
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-- optimizations that greately improve performance.
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--
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-- There are two types of typical situations where a use of 'rebuild'
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-- is often a win:
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--
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-- * When constructing a builder using a recursive function. e.g.
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-- @rebuild $ foldr ...@.
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-- * When constructing a builder using a conditional expression. e.g.
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-- @rebuild $ case x of ... @
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rebuild :: Builder -> Builder
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{-# inline rebuild #-}
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rebuild (Builder f) = Builder $ oneShot $ \a -> oneShot $ \b -> oneShot $ \c -> oneShot $ \d -> oneShot $ \e ->
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f a b c d e
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