Add more variants of hexadecimal encodings
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2 changed files with 174 additions and 1 deletions
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@ -38,10 +38,19 @@ module Data.ByteArray.Builder
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, int16Dec
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, int8Dec
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, intDec
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-- * Unsigned Words
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-- ** 64-bit
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, word64PaddedUpperHex
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-- ** 32-bit
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, word32PaddedUpperHex
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-- ** 16-bit
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, word16PaddedUpperHex
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, word16PaddedLowerHex
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, word16LowerHex
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, word16UpperHex
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-- ** 8-bit
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, word8PaddedUpperHex
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, word8LowerHex
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, ascii
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, char
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-- ** Machine-Readable
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@ -352,6 +361,34 @@ word16PaddedUpperHex :: Word16 -> Builder
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word16PaddedUpperHex w =
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fromBounded Nat.constant (Bounded.word16PaddedUpperHex w)
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-- | Encode a 16-bit unsigned integer as hexadecimal, zero-padding
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-- the encoding to 4 digits. This uses lowercase for the alphabetical
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-- digits. For example, this encodes the number 1022 as @03fe@.
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word16PaddedLowerHex :: Word16 -> Builder
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word16PaddedLowerHex w =
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fromBounded Nat.constant (Bounded.word16PaddedLowerHex w)
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-- | Encode a 16-bit unsigned integer as hexadecimal without leading
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-- zeroes. This uses lowercase for the alphabetical digits. For
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-- example, this encodes the number 1022 as @3fe@.
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word16LowerHex :: Word16 -> Builder
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word16LowerHex w =
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fromBounded Nat.constant (Bounded.word16LowerHex w)
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-- | Encode a 16-bit unsigned integer as hexadecimal without leading
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-- zeroes. This uses uppercase for the alphabetical digits. For
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-- example, this encodes the number 1022 as @3FE@.
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word16UpperHex :: Word16 -> Builder
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word16UpperHex w =
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fromBounded Nat.constant (Bounded.word16UpperHex w)
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-- | Encode a 16-bit unsigned integer as hexadecimal without leading
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-- zeroes. This uses lowercase for the alphabetical digits. For
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-- example, this encodes the number 1022 as @3FE@.
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word8LowerHex :: Word8 -> Builder
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word8LowerHex w =
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fromBounded Nat.constant (Bounded.word8LowerHex w)
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-- | Encode a 8-bit unsigned integer as hexadecimal, zero-padding
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-- the encoding to 2 digits. This uses uppercase for the alphabetical
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-- digits. For example, this encodes the number 11 as @0B@.
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@ -35,10 +35,19 @@ module Data.ByteArray.Builder.Bounded
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, int16Dec
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, int8Dec
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, intDec
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-- * Unsigned Words
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-- ** 64-bit
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, word64PaddedUpperHex
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-- ** 32-bit
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, word32PaddedUpperHex
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-- ** 16-bit
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, word16PaddedLowerHex
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, word16PaddedUpperHex
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, word16LowerHex
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, word16UpperHex
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-- ** 8-bit
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, word8PaddedUpperHex
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, word8LowerHex
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, ascii
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, char
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-- ** Machine-Readable
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@ -67,6 +76,7 @@ import GHC.Word (Word8(W8#),Word16(W16#),Word32(W32#),Word64(W64#))
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import qualified Arithmetic.Types as Arithmetic
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import qualified Arithmetic.Nat as Nat
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import qualified Arithmetic.Lte as Lte
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import qualified Data.ByteArray.Builder.Bounded.Unsafe as Unsafe
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import qualified Data.Primitive as PM
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@ -259,6 +269,17 @@ toHexUpper w' = fromIntegral
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loSolved = w + 48
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hiSolved = w + 55
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toHexLower :: Word -> Word8
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toHexLower w' = fromIntegral
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$ (complement theMask .&. loSolved)
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.|. (theMask .&. hiSolved)
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where
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w = w' .&. 0xF
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-- This is all ones if the value was >= 10
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theMask = (1 .&. unsafeShiftR (w - 10) 63) - 1
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loSolved = w + 48
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hiSolved = w + 87
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-- | Requires exactly 16 bytes. Encodes a 64-bit unsigned integer as
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-- hexadecimal, zero-padding the encoding to 16 digits. This uses
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-- uppercase for the alphabetical digits. For example, this encodes the
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@ -275,9 +296,45 @@ word32PaddedUpperHex (W32# w) = word32PaddedUpperHex# w
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-- | Requires exactly 4 bytes. Encodes a 16-bit unsigned integer as
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-- hexadecimal, zero-padding the encoding to 4 digits. This uses
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-- uppercase for the alphabetical digits.
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--
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-- >>> word16PaddedUpperHex 0xab0
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-- 0AB0
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word16PaddedUpperHex :: Word16 -> Builder 4
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word16PaddedUpperHex (W16# w) = word16PaddedUpperHex# w
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-- | Requires exactly 4 bytes. Encodes a 16-bit unsigned integer as
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-- hexadecimal, zero-padding the encoding to 4 digits. This uses
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-- lowercase for the alphabetical digits.
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--
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-- >>> word16PaddedLowerHex 0xab0
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-- 0ab0
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word16PaddedLowerHex :: Word16 -> Builder 4
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word16PaddedLowerHex (W16# w) = word16PaddedLowerHex# w
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-- | Requires at most 4 bytes. Encodes a 16-bit unsigned integer as
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-- hexadecimal. No leading zeroes are displayed. Letters are presented
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-- in lowercase. If the number is zero, a single zero digit is used.
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--
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-- >>> word16LowerHex 0xab0
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-- ab0
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word16LowerHex :: Word16 -> Builder 4
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word16LowerHex (W16# w) = word16LowerHex# w
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-- | Requires at most 4 bytes. Encodes a 16-bit unsigned integer as
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-- hexadecimal. No leading zeroes are displayed. Letters are presented
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-- in uppercase. If the number is zero, a single zero digit is used.
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--
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-- >>> word16UpperHex 0xab0
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-- AB0
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word16UpperHex :: Word16 -> Builder 4
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word16UpperHex (W16# w) = word16UpperHex# w
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-- | Requires at most 2 bytes. Encodes a 8-bit unsigned integer as
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-- hexadecimal. No leading zeroes are displayed. If the number is zero,
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-- a single zero digit is used.
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word8LowerHex :: Word8 -> Builder 2
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word8LowerHex (W8# w) = word8LowerHex# w
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-- | Requires exactly 2 bytes. Encodes a 8-bit unsigned integer as
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-- hexadecimal, zero-padding the encoding to 2 digits. This uses
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-- uppercase for the alphabetical digits.
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@ -337,9 +394,37 @@ word16PaddedUpperHex# w# = Unsafe.construct $ \arr off -> do
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where
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w = W# w#
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word16PaddedLowerHex# :: Word# -> Builder 4
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word16PaddedLowerHex# w# = Unsafe.construct $ \arr off -> do
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writeByteArray arr off (toHexLower (unsafeShiftR w 12))
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writeByteArray arr (off + 1) (toHexLower (unsafeShiftR w 8))
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writeByteArray arr (off + 2) (toHexLower (unsafeShiftR w 4))
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writeByteArray arr (off + 3) (toHexLower (unsafeShiftR w 0))
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pure (off + 4)
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where
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w = W# w#
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word12PaddedLowerHex# :: Word# -> Builder 3
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word12PaddedLowerHex# w# = Unsafe.construct $ \arr off -> do
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writeByteArray arr off (toHexLower (unsafeShiftR w 8))
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writeByteArray arr (off + 1) (toHexLower (unsafeShiftR w 4))
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writeByteArray arr (off + 2) (toHexLower (unsafeShiftR w 0))
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pure (off + 3)
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where
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w = W# w#
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word12PaddedUpperHex# :: Word# -> Builder 3
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word12PaddedUpperHex# w# = Unsafe.construct $ \arr off -> do
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writeByteArray arr off (toHexUpper (unsafeShiftR w 8))
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writeByteArray arr (off + 1) (toHexUpper (unsafeShiftR w 4))
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writeByteArray arr (off + 2) (toHexUpper (unsafeShiftR w 0))
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pure (off + 3)
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where
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w = W# w#
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-- Definitely want this to inline. It's maybe a dozen instructions total.
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word8PaddedUpperHex# :: Word# -> Builder 2
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{-# inline word8PaddedUpperHex #-}
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{-# inline word8PaddedUpperHex# #-}
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word8PaddedUpperHex# w# = Unsafe.construct $ \arr off -> do
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writeByteArray arr off (toHexUpper (unsafeShiftR w 4))
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writeByteArray arr (off + 1) (toHexUpper (unsafeShiftR w 0))
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@ -347,6 +432,57 @@ word8PaddedUpperHex# w# = Unsafe.construct $ \arr off -> do
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where
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w = W# w#
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word8PaddedLowerHex# :: Word# -> Builder 2
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{-# inline word8PaddedLowerHex# #-}
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word8PaddedLowerHex# w# = Unsafe.construct $ \arr off -> do
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writeByteArray arr off (toHexLower (unsafeShiftR w 4))
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writeByteArray arr (off + 1) (toHexLower (unsafeShiftR w 0))
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pure (off + 2)
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where
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w = W# w#
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word4PaddedLowerHex# :: Word# -> Builder 1
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{-# inline word4PaddedLowerHex# #-}
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word4PaddedLowerHex# w# = Unsafe.construct $ \arr off -> do
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writeByteArray arr off (toHexLower w)
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pure (off + 1)
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where
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w = W# w#
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word4PaddedUpperHex# :: Word# -> Builder 1
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{-# inline word4PaddedUpperHex# #-}
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word4PaddedUpperHex# w# = Unsafe.construct $ \arr off -> do
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writeByteArray arr off (toHexUpper w)
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pure (off + 1)
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where
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w = W# w#
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word16UpperHex# :: Word# -> Builder 4
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word16UpperHex# w#
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| w <= 0xF = weaken Lte.constant (word4PaddedUpperHex# w#)
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| w <= 0xFF = weaken Lte.constant (word8PaddedUpperHex# w#)
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| w <= 0xFFF = weaken Lte.constant (word12PaddedUpperHex# w#)
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| otherwise = word16PaddedUpperHex# w#
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where
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w = W# w#
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word16LowerHex# :: Word# -> Builder 4
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word16LowerHex# w#
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| w <= 0xF = weaken Lte.constant (word4PaddedLowerHex# w#)
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| w <= 0xFF = weaken Lte.constant (word8PaddedLowerHex# w#)
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| w <= 0xFFF = weaken Lte.constant (word12PaddedLowerHex# w#)
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| otherwise = word16PaddedLowerHex# w#
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where
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w = W# w#
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-- Precondition: argument less than 256
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word8LowerHex# :: Word# -> Builder 2
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word8LowerHex# w#
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| w <= 0xF = weaken Lte.constant (word4PaddedLowerHex# w#)
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| otherwise = weaken Lte.constant (word8PaddedLowerHex# w#)
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where
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w = W# w#
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-- | Encode an ASCII char.
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-- Precondition: Input must be an ASCII character. This is not checked.
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ascii :: Char -> Builder 1
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