more abandonments
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275
abandoned/day12-fw.m
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275
abandoned/day12-fw.m
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:- module day12.
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:- interface.
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:- import_module basics.
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:- pred run(part::in, lines::in, answer::out) is cc_multi.
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:- implementation.
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:- import_module int.
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:- import_module char.
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:- import_module string.
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:- import_module list.
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:- import_module array2d.
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:- import_module map.
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:- import_module psqueue.
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:- import_module solutions.
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:- type point == {int, int}.
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:- type grid ---> g(array :: array2d(char), start :: point, end :: point).
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:- pred grid(lines::in, grid::out) is nondet.
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grid(Lines, g(Arr, {SX, SY}, {EX, EY})) :-
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Arr = from_lists(map(to_char_list, Lines)),
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find(Arr, 'S', SX, SY),
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find(Arr, 'E', EX, EY).
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:- pred find(array2d(T)::in, T::in, int::out, int::out) is nondet.
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find(Arr, X, I, J) :- index_arr(Arr, I, J), Arr^elem(I, J) = X.
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:- func grid^elem(point) = char.
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G^elem({X, Y}) = G^array^elem(X, Y).
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:- func height(char) = int.
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height(C) = I :-
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if C = 'S' then I = 0
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else if C = 'E' then I = 25
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else I = to_int(C) - to_int('a').
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:- func height(grid, point) = int.
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height(G, P) = height(G^elem(P)).
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:- pred adj_point(point::in, point::out) is multi.
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adj_point({X, Y}, {X+1, Y}).
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adj_point({X, Y}, {X-1, Y}).
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adj_point({X, Y}, {X, Y+1}).
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adj_point({X, Y}, {X, Y-1}).
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:- pred adj(grid::in, point::in, point::out) is nondet.
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adj(G, P, Q) :-
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adj_point(P, Q), in_bounds(G, Q),
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height(G, Q) =< height(G, P) + 1.
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:- pred in_bounds(grid::in, point::in) is semidet.
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in_bounds(G, {X, Y}) :- in_bounds(G^array, X, Y).
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:- pred bounds(grid::in, int::out, int::out) is det.
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bounds(G, W, H) :- bounds(G^array, W, H).
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:- pred index(grid::in, point::out) is nondet.
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index(Grid, {I, J}) :- index_arr(Grid^array, I, J).
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:- pred index_arr(array2d(T)::in, int::out, int::out) is nondet.
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index_arr(Arr, I, J) :-
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bounds(Arr, W, H),
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nondet_int_in_range(0, W-1, I),
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nondet_int_in_range(0, H-1, J).
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:- type path == list(point).
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:- type distance ---> i(int); inf.
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:- type pm == map(point, point).
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:- type nq == psqueue(distance, point).
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:- pred (distance::in) < (distance::in) is semidet.
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i(_) < inf.
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i(M) < i(N) :- M < N.
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:- pred min(distance::in, distance::in, distance::out) is det.
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min(A, B, ite(A < B, A, B)).
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:- func init_dist(point, point) = distance.
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init_dist(Start, P) = ite(unify(P, Start), i(0), inf).
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:- pred init_queue(grid::in, point::in, nq::out) is det.
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init_queue(G, Start, Q) :-
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Points = solutions(index(G)),
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foldl(pred(P::in, !.Q::in, !:Q::out) is det :-
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det_insert(init_dist(Start, P), P, !Q),
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Points, psqueue.init, Q).
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:- pred init_queue(grid::in, nq::out) is det.
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init_queue(G, Q) :- init_queue(G, G^start, Q).
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:- pred incr(distance::in, distance::out) is det.
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incr(inf, inf).
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incr(i(N), i(N+1)).
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:- pred neighbour(grid::in, nq::in, point::in, {point,distance}::out) is nondet.
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neighbour(G, Q, P, {N, D}) :- adj(G, P, N), search(Q, N, D).
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:- pred update_distance(point::in, distance::in, {point,distance}::in,
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pm::in, pm::out, nq::in, nq::out) is det.
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update_distance(Prev, DNew, {P, DOld}, !M, !Q) :-
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if DNew < DOld then
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(if adjust(func(_) = DNew, P, !Q) then true else die("point disappeared")),
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set(P, Prev, !M)
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else true.
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:- pred path0(grid::in, point::in, pm::in, pm::out, nq::in, nq::out) is det.
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path0(G, End, !M, !Q) :-
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det_remove_least(Distance, Point, !Q),
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(if Point = End then true else
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solutions(neighbour(G, !.Q, Point), Neighbours),
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incr(Distance, NeighDistance), % 🐴↔🐴
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foldl2(update_distance(Point, NeighDistance), Neighbours, !M, !Q),
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path0(G, End, !M, !Q)).
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:- func get_path_len(grid, pm, point, point) = distance.
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get_path_len(G, M, Start, Point) = Out :-
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if Point = Start then
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Out = i(0)
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else if search(M, Point, Prev) then
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incr(get_path_len(G, M, Start, Prev), Out)
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else
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Out = inf.
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:- pred path_len(grid::in, point::in, point::in, distance::out) is det.
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path_len(Grid, Start, End, Len) :-
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init_queue(Grid, Start, Queue),
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path0(Grid, End, init, Prevs, Queue, _),
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Len = get_path_len(Grid, Prevs, Start, End).
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:- pred path_len(grid::in, distance::out) is det.
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path_len(Grid, Len) :- path_len(Grid, Grid^start, Grid^end, Len).
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:- pred start(grid::in, point::out) is nondet.
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start(Grid, P) :- index(Grid, P), height(Grid, P) = 0.
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:- pred shortest(grid::in, list(point)::in, point::in, distance::out) is det.
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shortest(Grid, Starts, End, Distance) :-
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floyd_warshall(Grid, AllDistances),
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map(pred(P::in, D::out) is det :- fw_distance(Grid, AllDistances, P, End) = D,
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Starts, Distances),
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foldl(min, Distances, inf, Distance).
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:- func distance(distance) = answer.
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distance(inf) = string("∞").
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distance(i(N)) = int(N).
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:- type dm == map({point, point}, int).
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:- func fw_distance(grid, fw, point, point) = distance.
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fw_distance(Grid, Array, From, To) = Out :-
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Val = Array^elem(point_to_int(Grid, From), point_to_int(Grid, To)),
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(if Val < 0 then Out = inf else Out = i(Val)).
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:- pred edge(grid::in, {point,point}::out) is nondet.
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edge(Grid, {From, To}) :- index(Grid, From), adj(Grid, From, To).
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:- func point_to_int(grid, point) = int.
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point_to_int(Grid, {X, Y}) = Y*W + X :-
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bounds(Grid, W, _).
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:- func int_to_point(grid, int) = point.
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int_to_point(Grid, I) = {I `mod` W, I `div` W} :-
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bounds(Grid, W, _).
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:- func max_int_bound(grid) = int.
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max_int_bound(Grid) = W * H :-
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bounds(Grid, W, H).
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:- func edge_to_ints(grid, {point, point}) = {int, int}.
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edge_to_ints(Grid, {From, To}) =
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{point_to_int(Grid, From), point_to_int(Grid, To)}.
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:- pred loop(pred(int, T, T), int, T, T).
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:- mode loop(pred(in, in, out) is det, in, in, out) is det.
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:- mode loop(pred(in, di, uo) is det, in, di, uo) is det.
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:- mode loop(pred(in, array2d_di, array2d_uo) is det,
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in, array2d_di, array2d_uo) is det.
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loop(P, I, !Acc) :- loop(P, 0, I, !Acc).
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:- pred loop(pred(int, T, T), int, int, T, T).
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:- mode loop(pred(in, in, out) is det, in, in, in, out) is det.
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:- mode loop(pred(in, di, uo) is det, in, in, di, uo) is det.
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:- mode loop(pred(in, array2d_di, array2d_uo) is det,
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in, in, array2d_di, array2d_uo) is det.
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loop(P, Lo, Hi, !Acc) :-
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if Lo >= Hi then true else
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P(Lo, !Acc),
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loop(P, Lo + 1, Hi, !Acc).
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:- type fw == array2d(int).
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:- pred add_edges(list({int,int})::in, fw::array2d_di, fw::array2d_uo) is det.
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add_edges([], !Fw).
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add_edges([{From, To} | Es], !Fw) :-
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!Fw^elem(From, To) := 1,
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add_edges(Es, !Fw).
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:- pred floyd_warshall(grid::in, fw::array2d_uo) is det.
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floyd_warshall(Grid, !:Fw) :-
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VCount = max_int_bound(Grid),
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Edges = map(edge_to_ints(Grid), solutions(edge(Grid))),
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!:Fw = array2d.init(VCount, VCount, -1),
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add_edges(Edges, !Fw),
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loop(pred(V::in, !.Fw::array2d_di, !:Fw::array2d_uo) is det :-
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!Fw^elem(V, V) := 0,
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VCount, !Fw),
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loop(pred(K::in, !.Fw::array2d_di, !:Fw::array2d_uo) is det :-
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loop(pred(I::in, !.Fw::array2d_di, !:Fw::array2d_uo) is det :-
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loop(pred(J::in, !.Fw::array2d_di, !:Fw::array2d_uo) is det :-
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(if
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IK = unsafe_lookup(!.Fw, I, K), IK > 0,
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KJ = unsafe_lookup(!.Fw, K, J), KJ > 0,
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IJ = unsafe_lookup(!.Fw, I, J), not (IJ > 0, IJ =< IK + KJ)
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then
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unsafe_set(I, J, IK + KJ, !Fw)
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else true),
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VCount, !Fw),
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VCount, !Fw),
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VCount, !Fw).
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run(one, Lines, Out) :-
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if
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grid(Lines, Grid),
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path_len(Grid, Len)
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then
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Out = distance(Len)
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else
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die("bad input").
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run(two, Lines, Out) :-
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% IOU one floyd warshall
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if grid(Lines, Grid) then
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solutions(start(Grid), Starts),
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shortest(Grid, Starts, Grid^end, Distance),
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Out = distance(Distance)
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else
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die("bad input").
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/* omg could u imagine if this had worked tho
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:- pragma memo(path/5, [fast_loose]).
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:- pred path(grid::in, point::in, point::in, path::in, int::out)
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is nondet.
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path(G, P, P, _, 0).
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path(G, P, Q, Seen, Len + 1) :-
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adj(G, P, P1),
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not member(P1, Seen),
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path(G, P1, Q, [P|Seen], Len).
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:- pred path(grid::in, point::in, point::in, int::out) is nondet.
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path(G, P, Q, Len) :- path(G, P, Q, [], Len).
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:- import_module solutions.
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run(one, Lines, Out) :-
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if grid(Lines, G) then
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solutions(path(G, G^start, G^end), Paths),
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Out = int(det_head(Paths))
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else
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die("bad input").
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*/
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178
abandoned/day19.maude
Normal file
178
abandoned/day19.maude
Normal file
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@ -0,0 +1,178 @@
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--- todo make it parse the input unmodified
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fmod OBJECT is
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sort Object .
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ops ore clay obsidian geode : -> Object [ctor] .
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endfm
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view Object from TRIV to OBJECT is sort Elt to Object . endv
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fmod INV is
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pr NAT + OBJECT .
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sorts Item Inv .
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subsort Item < Inv .
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op nil : -> Inv [ctor] .
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op __ : Nat Object -> Item [ctor prec 10] .
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op _and_ : Inv Inv -> Inv
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[ctor comm assoc id: nil prec 11] .
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vars A B : Object .
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vars I J : Nat .
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eq 0 A = nil .
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eq (I A) and (J A) = (I + J) A .
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vars X Y : Inv .
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op _-_ : Inv Inv -> [Inv] [prec 20] .
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eq Y - nil = Y .
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ceq I A and X - J A and Y = sd(I, J) A and (X - Y) if J <= I .
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op count : Object Inv -> Nat .
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eq count(A, I A and X) = I .
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eq count(A, X) = 0 [owise] .
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endfm
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fmod BP-ITEM is
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pr OBJECT + INV .
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sort BpItem .
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op item : Object Inv -> BpItem [ctor] .
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var A : Object . var Xs : Inv .
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op (Each _ robot costs _ .) : Object Inv -> BpItem [prec 20] .
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eq (Each A robot costs Xs .) = item(A, Xs) .
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endfm
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view BpItem from TRIV to BP-ITEM is sort Elt to BpItem . endv
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fmod BP is
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pr SET{BpItem} * (sort Set{BpItem} to Items, op _,_ to __ [prec 21]) .
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sort Bp .
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op bp : Nat Items -> Bp [ctor] .
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var I : Nat .
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var Rs : Items .
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op (Blueprint _ : _) : Nat Items -> Bp [prec 30] .
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eq (Blueprint I : Rs) = bp(I, Rs) .
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op index : Bp -> Nat .
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eq index(bp(I, Rs)) = I .
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op items : Bp -> Items .
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eq items(bp(I, Rs)) = Rs .
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endfm
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view Bp from TRIV to BP is sort Elt to Bp . endv
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fmod MAYBE{T :: TRIV} is
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sort Maybe{T} .
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subsort T$Elt < Maybe{T} .
|
||||||
|
op nothing : -> Maybe{T} [ctor] .
|
||||||
|
endfm
|
||||||
|
|
||||||
|
fmod BAG{T :: TRIV} is
|
||||||
|
sort Bag{T} .
|
||||||
|
subsort T$Elt < Bag{T} .
|
||||||
|
|
||||||
|
op nil : -> Bag{T} [ctor] .
|
||||||
|
op __ : Bag{T} Bag{T} -> Bag{T} [ctor assoc comm id: nil] .
|
||||||
|
endfm
|
||||||
|
|
||||||
|
fmod STATE is
|
||||||
|
pr NAT .
|
||||||
|
pr LIST{Bp} * (sort List{Bp} to Bps,
|
||||||
|
op __ : Bps Bps -> Bps to __ [prec 31]) .
|
||||||
|
pr MAYBE{Object} * (sort Maybe{Object} to Making) .
|
||||||
|
pr BAG{Object} * (sort Bag{Object} to Robots) .
|
||||||
|
|
||||||
|
sort State .
|
||||||
|
op running : Bp Making Robots Inv -> State [ctor] .
|
||||||
|
subsort Nat < State .
|
||||||
|
|
||||||
|
var Bp : Bp .
|
||||||
|
var Rs : Robots .
|
||||||
|
var X : Object .
|
||||||
|
var Y : Making .
|
||||||
|
var Xs : Inv .
|
||||||
|
|
||||||
|
op new : Bp -> State .
|
||||||
|
eq new(Bp) = running(Bp, nothing, ore, nil).
|
||||||
|
|
||||||
|
op count : Object State -> Nat .
|
||||||
|
eq count(X, running(Bp, Y, Rs, Xs)) = count(X, Xs) .
|
||||||
|
endfm
|
||||||
|
|
||||||
|
view State from TRIV to STATE is sort Elt to State . endv
|
||||||
|
|
||||||
|
|
||||||
|
mod RULES is
|
||||||
|
pr STATE .
|
||||||
|
|
||||||
|
var Bp : Bp .
|
||||||
|
var Is : Items .
|
||||||
|
var Rs : Robots .
|
||||||
|
var X : Object .
|
||||||
|
var Y : Making .
|
||||||
|
vars Xs Ys : Inv .
|
||||||
|
|
||||||
|
op collect : Robots -> Inv .
|
||||||
|
eq collect(nil) = nil .
|
||||||
|
eq collect(X Rs) = 1 X and collect(Rs) .
|
||||||
|
|
||||||
|
op qual : Bps Inv -> Nat .
|
||||||
|
eq qual(Bp, Xs) = index(Bp) * count(geode, Xs) .
|
||||||
|
|
||||||
|
rl [collect] : running(Bp, Y, Rs, Xs) =>
|
||||||
|
running(Bp, Y, Rs, Xs and collect(Rs)) .
|
||||||
|
|
||||||
|
crl [startBuild] : running(Bp, nothing, Rs, Xs) =>
|
||||||
|
running(Bp, X, Rs, Xs - Ys)
|
||||||
|
if item(X, Ys) Is := items(Bp)
|
||||||
|
/\ Xs - Ys :: Inv .
|
||||||
|
|
||||||
|
rl [finishBuild] : running(Bp, X, Rs, Ys) =>
|
||||||
|
running(Bp, nothing, X Rs, Ys) .
|
||||||
|
|
||||||
|
rl [done] : running(Bp, Y, Rs, Xs) => qual(Bp, Xs) .
|
||||||
|
endm
|
||||||
|
|
||||||
|
|
||||||
|
smod RUN is
|
||||||
|
pr LIST{State} .
|
||||||
|
pr RULES .
|
||||||
|
|
||||||
|
var N : Nat .
|
||||||
|
var X : Object .
|
||||||
|
var S : State .
|
||||||
|
var Ss : List{State} .
|
||||||
|
|
||||||
|
--- this won't work because e.g. in example 1 it will just keep making a
|
||||||
|
--- million clay guys forever and never get enough ore for an obsidian guy
|
||||||
|
strat buildBest : @ State .
|
||||||
|
sd buildBest := startBuild[X <- geode]
|
||||||
|
or-else startBuild[X <- obsidian]
|
||||||
|
or-else startBuild[X <- clay]
|
||||||
|
or-else startBuild[X <- ore] .
|
||||||
|
|
||||||
|
strat step1 : @ State .
|
||||||
|
sd step1 := try(buildBest) ; collect ; try(finishBuild) .
|
||||||
|
|
||||||
|
strat stepAll : @ List{State} .
|
||||||
|
sd stepAll := try(matchrew S Ss by S using step1, Ss using stepAll) .
|
||||||
|
|
||||||
|
strat stepsOnly : Nat @ List{State} .
|
||||||
|
sd stepsOnly(0) := idle .
|
||||||
|
sd stepsOnly(s(N)) := stepAll ; stepsOnly(N) .
|
||||||
|
|
||||||
|
strat steps : Nat @ List{State} .
|
||||||
|
sd steps(N) := stepsOnly(N) ; done ! .
|
||||||
|
endsm
|
Loading…
Reference in a new issue